Used to represent a texture that is required by a GrProcessor.
Definition: GrTextureAccess.h:21
Represents the filtering and tile modes used to access a texture.
Definition: GrTextureParams.h:17
const GrGpuResourceRef * getProgramTexture() const
For internal use by GrProcessor.
Definition: GrTextureAccess.h:56
Definition: GrGpuResourceRef.h:110
GrTextureAccess()
Must be initialized before adding to a GrProcessor's texture access list.
Definition: GrTexture.h:19